It was originally confirmed to be released on May 3, in North America, with a worldwide release following on May 6, This was, however, delayed by a month to June 10 internationally, with a North American release on June On May 24, , it was announced that Duke Nukem Forever finally «went gold» after 15 years.
After going gold the launch trailer for Duke Nukem Forever was released on June 2, , quelling any doubt that release was anything but imminent. It was made available for pre-order on June 27 via their online game distribution platform GameAgent.
Duke Nukem Forever was critically disappointing upon release, receiving polarizing reviews, with most of the criticism directed towards the game's long loading times, clunky controls, offensive humor, and overall aging and dated design. Aggregating review websites GameRankings and Metacritic calculated the Xbox version Elton Jones of Complex chose the game as one of «the most disappointing games of ».
Jim Sterling, review editor for Destructoid, said that this game was «like a disease» and named it the «shittiest game of ». Ben «Yahtzee» Croshaw, creator of Zero Punctuation, listed it as 2 on his list of the worst games of , losing to both Battlefield 3 and Call of Duty: Modern Warfare 3. Many critics took issue with the level design and shooting mechanics, particularly when compared to both the original Duke Nukem 3D and those of other modern-day first-person shooters.
Kevin VanOrd of GameSpot felt that the «joy of that game's shooting has been flattened» with «little sense of impact», finding the overall design to be «tedious», and ended his video review by calling Duke Nukem Forever a «bad, boring, bargain bin kind of game». Eurogamer commented that «few of the locations [inspired] the sort of exploration and excitement that made Duke 3D such a memorable experience.
Duke Nukem Forever is linear to a fault, and huge chunks of the game are spent simply walking from one fight to another through uninspired corridors. GamesRadar concluded that «Duke Nukem Forever's world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way.
But they're few and far between. Many reviewers questioned the design choices in comparison to Duke Nukem 3D, with Kotaku stating that «Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and a ridiculous arsenal of weapons Forever eschews this in favour of a plodding pace and two guns.
Another common criticism was with the game's lack of technical sophistication, including inconsistent graphics and unacceptably long loading times, which GameTrailers called «unholy»; Eric Neigher of GameSpy found the console versions took up to 40 seconds to load a level. The PC version has since been patched to greatly decrease loading times and to add two optional inventory slots.
The use of the series' trademark humor received a mixed response. In one regard, some critics such as Team Xbox praised the voice work of Jon St. John, who did an «excellent job as always with Duke's persona», whilst others such as Machinima. Many pop culture references refer to media in the early s, with one-liners co-opted from 'guy' movies like Old School, Highlander, and Commando, which in itself could cause blank stares from most of the current potential audience.
Many critics conversely criticized the characterization of Duke Nukem, declaring his decidedly one-dimensional personality juvenile and outdated in comparison to more recent video game heroes. One particular section that received considerable criticism is the hive level, in which Duke encounters abducted women who have been forcibly impregnated with aliens. Duke has to kill them before the alien's birth does so. Both the level itself and the inclusion of disembodied, slappable «wall boobs» were listed in GamesRadar's «8 worst moments in Duke Nukem Forever».
OXM noted that it «doesn't mesh with the rest of the game's tone at all», and the fact that Duke remains unfazed and continues to crack jokes about the situation was considered «outright revolting», which led to labelling Duke a «thoroughly detestable psychopath» by 1UP and Destructoid respectively.
Zero Punctuation noted that the level is «as jarring a shift of tone as you can get without splicing five minutes of The Human Centipede into the middle of Mallrats.
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Duke Nukem Forever gets you back to the glorious age of PC gaming. A great classic Duke romp. Truly an amazing FPS game with great story. Duke is still Duke and the one-liners take you to a nostalgic trip. All the iconic guns are there and they are and feel amazing. The game is simplified. Great fast paced multiplayer action, ok storyline.
Our focus at that time was on making the most exciting gameplay and content possible, and the engine improvements were specifically designed to help our designers and artists do the best work they could. Fortunately, the feedback we got from the E3 demo showed that our approach was paying off. With more locations than an interplanetary travel brochure, vehicles such as trucks and boats and footage of Duke perving at a Vegas strip joint, fans weren't disappointed.
This E3 presentation also revealed a sidekick: a babe sporting a chest even bigger than Duke's. Within a few weeks of this E3 showcase, 3D Realms announced that it was switching to the Unreal Engine. Chris Hargrove recalls the decision: Shortly after E3 , we looked at some of our goals for the game content and unfortunately, we realised that several of them, such as the use of huge outdoor areas, were pushing the Quake II Engine beyond its limits.
We knew we could modify the engine, but that it would be a complicated task that could take some time. Around that time, Unreal was released and it had support for most of our goals already built in. Given that our investment in the Quake II Engine had only amounted to a few months by that point, we determined it'd probably be better in the long run if we just switched engines. K Over the next few years, Duke's fans K started to become antsy.
Where V was this masterpiece they'd been promised? What does 3D Realms mean by the game's release date is when it's done? The E3 showcase only seemed to make the wait all the more torturous; the sneer on Duke's digital chops even more mocking.
According to Chris, who left 3D Realms in , Duke Nukem Forever hasn't undergone any more engine switches, but its version of Unreal has been drastically overhauled. Considering the arrival of a new generation of game engines in the splendiferous form of Half-Life 2 and Doom 3 , this is critical to the success of the game. A sentiment that Chris shares. As long as the engine behind a game has room to grow over the course of a project's life, and the developer has the skillset to take advantage of that, then there's no time limitation.
Since 3D Realms first licensed Unreal, the engine has grown and improved considerably. Based on the early impressions of Unreal Engine 3. And if you saw our stunning world exclusive look at the Unreal Engine 3.
DNF's budget could have paid off third-world debts at this stage - it wouldn't be a stretch to assume that cashflow has been a thorn in Duke's toe. Having created the Max Payne franchise and reaped rewards from spin-off Nukem PC hits like the frankly rubbish Manhattan Project, Broussard's team probably aren't short on lolly. However, it has been at loggerheads with Duke's publishers for some time. The Texan developer isn't having any of it. Take 2 does nothing, George Broussard announced via the Internet in If we didn't have utmost confidence in our abilities and the future of the game, then why would we continue to fund it ourselves?
We could easily quit, scrap it and do some other game. All we want to do is keep quiet, work on the game and emerge later and show you what we're working on. We don't want hype. We don't want drama. We don't want Take 2 saying stupidass things in public for the sole purposes of helping its stock. While 3D Realms has been sidelined over the years by projects like the ill-fated game Prey, employee turnover hasn't helped matters either. I was unhappy at 3D Realms, but I now know this was mostly because of me suffering from prima donna syndrome, says ex-employee now designer at Ritual, Richard Gray.
I thought I was great and I was frustrated that I wasn't treated like a god. I know better now. Four of my fellow former 3D Realmers came to me with the offer to join them, so I did.
Ken Silverman, who crafted Duke Nukem 3D's Build Engine and now just programs as a hobby, decided to walk in the same year. Believe it or not, part of recently founded Skylab Games. I can't imagine what could possibly be taking so long. The demo has certain limitations. Antony Peel. Software languages. Author 3D Realms. Updated Over a year ago. Fortnite
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