Cardinal direction games for children




















Check out these outdoor activities that help children on their spatial awareness journey and provide countless hours of fun:. Letterboxing is a fun family or group activity that combines orienteering with hiking , art and problem solving. Letterboxers hide weatherproof boxes in public areas like parks and nature preserves and then provide clues to find them.

The boxes usually contain a stamp and stamp pad so you can track all of your finds. It is fun to keep a letterboxing journal where you collect the stamps, notes about your experience and even photos from your journey. The clues often take you to fun off the beaten track areas or to an interesting rock formation or interesting shaped tree. Geocache boxes are usually hidden off the trail and contain a small token; the finder takes one and replaces it with another small token.

You can do this on an existing hiking trail, your school yard, park or your own backyard. The idea is for the child to create their own trail, mark it along the way and then try to follow it later or guide others on their trail walk.

It could be a chalk path on your sidewalk, ribbons tied to trees, chalk trail blazes made on trees, pointing arrows made from sticks on the ground or whatever your child envisions. She is homeschooler to her 4 children living on a farm in New England. She is passionate about connecting with and helping other parents on their journey to raise awesome kids!

Sometimes I just end up agreeing with my 4 year old even when she is most definitely wrong! This is such a great activity to go with the book which we love!! Your email address will not be published. Subscribe to get notifications of the latest printables to use with kids PK-2nd grade. Notification every weeks. Skip to content Skip to primary sidebar. Click for instant subscription without leaving the page: Gross Motor Play to understand North, South, East, and West Learning left and right, while in and of itself is difficult, cardinal directions seem to be so abstract to kids.

Teaching kids to use a compass Labeling your grid map to correctly correspond with the directions allows your student to see how a compass works. Kara Carrero. Comments This is a fun idea for kids who are learning about cardinal directions!

Chair: To encourage cane use: A fun activity all students tend to enjoy. Parents get involved, too! Pathways: A more advanced cardinal direction game. How about using auditory tools to play? Rhyme And Song: Teachers have known for years how singing songs or learning rhymes can help students learn. Here are a couple of simple activities. Rib-It-Balls : This large ball is great for learning right and left as children kick it around.

Great for preschoolers. Swinging the Cane Wide Enough: Swinging the cane wide enough yet, not too wide is a skill that takes practice. Tactual Awareness: Sometimes getting a child to walk can be a struggle. This game focuses on cardinal directions.

By wearing sleep-shades during activities, an individual with limited vision may be able to have a more intense learning experience. Walk Backwards with the Cane: Some people think walking backwards with the cane is very difficult. But, practice makes perfect!! Object of the game: Be the first player to move all game pieces across the board north, south, east, or west in a straight line to its final destination. Place sticky foam or textured contact paper in the squares marked with an X below.

These spaces will not be used. Other objects may be used for playing pieces as long as each set contains six identical items and all are easily distinguished by touch such shampoo caps, milk tops, or old game pieces from four different games. NOTE: If there are only two players, players must be positioned across the board from each other and may select their own shape.

Each person rolls the die to determine who starts first. The person who rolls the lowest number goes first and game proceeds clockwise. A player in the north position must travel to the south position and vice versa. A player in the east position must travel to the west position and vice versa.

Note: Throughout the game, on occasion review the direction each player is traveling—either north, south, east, or west. The exact number must be rolled on the die to occupy the final destination of the player.

If a number is rolled that is too high, the player must bounce backwards on the board in the opposite direction. For example, if the player is moving west and is three squares from its final destination and rolls a five, that player must go forward the three squares and then back east two squares. The player continues to do this until the correct number is rolled that allows the player to land in the final destination with the exact number rolled on the die.

Note: Discuss the change in cardinal direction as this occurs. Ask players what direction other individuals are traveling. The player must travel only north and south or only east and west. Traveling at an angle or sideways is not permitted.

See number 3 above. The first player who is able to get all game pieces to the final destination of the board opposite to their starting position is the winner.

Play Tic-Tac-Toe as usual with the following new rules: a As a playing piece in placed on the board, the location of the piece needs to be announced by the player. If the location is not announced correctly, the player must remove the playing piece. Be the first player to create a path across the board north, south, east, or west to its final destination at the opposite side of the board.

Note: Similar to a checker board. Stick Velcro on the 25 red circles and 25 blue squares. Velcro the red circles and blue squares on the board as indicated below. These playing pieces are stationary and may not be moved throughout the game.

They are considered locked. Players sit on connecting sides. They do not sit across from each other. The player with the squares, sit on the side with the row of squares in front of him or her. NOTE: Only one playing piece is permitted in each blank square. Continue until a long path of circles or squares has developed from one end of the board to the opposite end.

This path may or may not go in a straight line across the board. See example below:. Using the example above—The player at the bottom of the board used square playing pieces. NOTE: Direction of travel depends on actual cardinal direction of location where game is played. Simply tip the board over to remove the playing pieces to start a new game. No more than three playing pieces can be in any blank square. The third piece locks the square and the top playing piece owns the square.

There may be three circles, three stars, or any combination in one square. When the board is made, 25 of the playing pieces of one shape are used on the board and are considered locked. That leaves 75 extra shapes to use as playing pieces per player. Object of the game: Be the player who is able to follow the directions given by Simon. Become familiar with the room in which the game will be played.

Determine which walls are the north, south, east, and west. Determine which corners are the northeast, southeast, northwest, and southwest. Player one acts out as Simon and uses the following types of instructions to the other players who perform the instructions:.

The player who does not do what Simon says is considered out and is removed from the game. The player who does the activity that is not preceded by Simon says is out also. The player who is able to successfully perform all the instructions correctly without getting out. Lay one fish ring from Twister Hopscotch on the floor and practice locating it with the long, white cane.



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