This allows any animation applied to the Source character to be retargeted onto the Target character in real-time. This will prevent naming conflicts when merging the Target character and help delete all the Source character assets once the retargeting is complete. For the best results, the animation files you are importing should have been created using the Source Character or captured using the same marker set used to create the Actor set-up.
Before importing animation onto a character it is helpful to understand what import options are available. The Import Options provide different levels of control over how and where the animation data is imported. This is usually due to a mismatch between the number of models in the scene and the number of models in the file you are importing. You can usually ignore the warning and click Continue. Once the characters have been connected and animation applied to the source character, you can begin refining the various retargeting options.
The full set of retargeting options are available under the Character Settings tab in their respective categories; Retargeting, Offsets, Reach, Stretch, Pull, Stiffness and Modifiers. The difference in proportions between the Source character and the Target character will determine how much adjustment the settings will need.
The more the characters differ in proportion, and the more interactions the action involves, the more adjustments you may need to make. If you are retargeting from a human performer to a non-human character, you may have to spend some time refining the different retargeting options to get the best possible results. It is worth remembering however, no matter how much refining you do, it is almost impossible to avoid the need to manually edit the animation once it has been plotted to the Target character.
For example, if you retarget a walk from a short Source character onto a Tall Target character, MotionBuilder will rescale the animation causing the Target character to walk further than the Source due to its longer legs and greater stride length. However, the greater the difference in proportions is between the two characters, the less convincingly this will work.
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