Soul worker lion games




















Play as a psychic teenager whose soul powers their unique weapon to fight monsters in the vacant city of Cloudrealm.

Soul Worker is a free to play third-person action MMORPG that pits psychic teenagers with massive soul weapons against hordes of monsters in the abandoned city of Cloudrealm. The game features detailed cell-shaded anime graphics in line with Rusty Hearts , emulating hand-drawn 2D graphics with 3D models. Control one of the game's six gender-locked classes and summon your weapon, which includes chainsaws, scythes, and demonic guitars. The game's combat is action-oriented and requires aiming to execute combos correctly, similar to the targeting system of Tera.

Players can unleash Zenith attacks which utilize stored energy gained in combat to perform flashy and powerful moves with your weapon of choice, as well as powerful two-player Coordination.

Full Review. System Requirements. Additional Info. Soul Worker was announced in August with a trailer debuting in December of The game's developers partnered with Havok to use the Vision2 Engine for the game in December , allowing for development of the game to progress with a powerful, high-tech engine. Its publishers were announced throughout , including Gameflier in Taiwan and Shanda Games in China.

Soul Worker had a closed beta in Japan that spanned from August 20 to August 23 in , followed by a stress test that opened up registration to all of Japan from December 18 to December 02, The game is also available on Steam. This and Peria Chronicles are the two games I'm most looking forward to playing.

I really hope they give us a release date and that it's soon. Developers are lazy as hell with optimization these days Look at ARK, still running like crap. Or Just Cause And so on.

Or for mmorpg sake, Tera Looks like crap really but needs a great GPU to be able to run properly. But yes, it's not only Developers fault, players are asking more and fast, also reviewers always are talking about texture quality, but not Art or concept, also they never talk about optimization, in their logic if game even if it should run perfectly on GTS run good on GTX, than game is optimized OK See all.

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And that is reflected in the thousands of active concurrent players, and tens of thousands of active players every day. These hubs are filled with various different NPCs that each provide players with quests to undertake. Some of them are story related, some are purely side-content. Both are required to continue to level and progress to new areas.

Players will occupy a space with tens if not hundreds of other players. You can chat, group up. Just hang out like you would in any MMO or multiplayer game. But the vast majority of the game involves taking quests from a hub, and subsequently running them via dungeons. Rinse and repeat, as you move between larger, more expansive hubs and instances. Now this will likely get quite repetitious for some people.

Players that have no qualms running content repetitiously. Grinding the same content every day can be an arduous process. But being forced to grind through the same content repeatedly when your combat sucks? Or for many players. But comparatively speaking — specifically when put up against other Anime titles, I daresay the only competition would be PSO2 New Genesis. The combat in SoulWorker is very fast, it has a lot of special effects going on on-screen.



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