You can also make your own custom snowboarder and take him or her through a career, or you can just cut straight to the chase and tackle X-Game competitions like big air, slope style, and super pipe. The game also includes a no-frills mode where you can just simply board down an open mountain and do whatever you desire - no race, no points, no rules. The freedom and diversity of the modes included in the game easily make X-Games the most expansive and involving snowboarding game ever.
Controlling the action is easy since the game has a straightforward and fairly basic control setup. However, getting good to the point of being able to consistently land tricks and jumps is another story. The game's realistic physics make it hard to learn how to play, since you're consistently fighting your board's amazingly natural tendency to slip out from underneath your feet.
Learning not to fall is, of course, extremely important, since your career depends on it. Every time you fall when you're boarding on film, your pay gets reduced. The models used for the boarders are more than convincing, and they come with articulated facial features, smooth animations, and extremely realistic-looking gear.
The terrain and objects like rocks and walls within the levels are wonderfully textured, which gives them a realistically lush and naturally variable look. Even with events like that, which can be beaten easily and within a short period of time, X Winter Games has more to offer, this time in the case of a Pro Snowboarder mode.
More like an RPG than a snowboarding game, this lets you take a boarder and go through and entire career, purchasing new equipment, earning new sponsors, and taking bigger risks than ever before. You can enter competitions, develop your boarder's skills, and even star in snowboarding films for extra money.
This is where I spent most of my time playing this game, and I'm sure you'll do the same. On the negative side, it is pretty difficult to pull off some of the tricks in this game, and although each rider has signature tricks, once you've spent an hour trying to execute them, you won't be too interested to keep trying.
Also, even with the heavily realistic bent, X Winter Games is much more arcade-like than its previous incarnations, and sometimes the flips you can pull off look pretty unbelievable. This game has excellent graphics that are impressive for the Playstation 2, without being too gaudy or unrealistic.
They perfectly complement the concept behind this game. Some of the racers tend to have unexpressive facial animations, but I think that's counterbalanced by the fact that this game loads incredibly quickly.
You won't need to wait long to play this game. Unfortunately, another point I feel compelled to complain about. The soundtrack to this game wasn't what I'd call good.
Although the sound effects and announcing were done well, I thought that the songs chosen for the soundtrack just didn't suit a snowboarding competition.
I really came to enjoy the Snowboarder mode, which lets you construct a professional snowboarder from their initial competition, all the way to ultimate stardom. Practically an RPG in and of itself, I liked how unique and replayable it was. It is a fun title that has a lot of playtime.
It has its fair share of weaknesses, and like many games of this style, there's only so much you can do before the tracks get old.
Still, I think it's a solid title that is a good purchase for any snowboarding game fan, and an excellent rental for anyone else. The learning curve isn't impossibly steep, it's just steep.
Again, Konami went out of its way to make a sim, and it certainly has succeeded. The only problem I have with that is that a little bit of forgiveness would have helped a whole lot, even in a sim. I may have a lot of patience, but I'm paid to play games. We're talking about console gamers, here, not rocket scientists, and most people may just get frustrated and quit. I felt like it quite a few times. Graphics Right from the start, this game's looks are impressive.
The player models are absolutely honed, refined, and beautifully designed. It's not so much that they are gorgeous, but the Konami's designers have worked hard and succeeded in creating life-like looking and moving models.
All of the animation sequences are smooth and body movements are totally seamless. There are no glitches in the joints. The combination of excellent motion-captured movement with fluid animations -- that don't get in the way of the actual moves -- combine for very good-looking characters.
The game is flush with effects that create a realistic environment. The character's clothes their pants and jackets ripple in the wind as they gain speed. Their faces look in proportion and their eyes and mouths move. Unlike Madden, they have real looking eyes. Their clothes are baggy or tight, and look like the kinds of clothes real snowboarders wear. Even the board moves with a kind of grace and realism through the snow that's uncommon in snowboarding games.
As you slice through a hillside, a trail is carved out behind and it remains there in the snow. The net effect of these elements is a sharp, refined look that's never been seen before in any snowboarding game. Other details in the graphics department add to the effect, but not to the same degree. The snowy backgrounds are glossy white, but at times you feel like you're snowboarding on a blue screen background. Yep, sometimes, you feel like you're not quite really in the background.
It's quite surreal. The backgrounds are quite bland, with similarly textures rocky backgrounds, very plain mountains and mounds.
The trees are cross sprites, and the houses, ski lifts, and obstacles all look smooth are all sort of smooth, polygonal, and generic. The work appears to have been placed squarely on the body models and their movement and realism, not the backgrounds. One of the best aspects of the game is the presentation. The rides, the runs and all of the replays are incredibly well done.
The replays are actually quite astonishing. Cameras are seemingly placed all over the landscape, from close up and low on the ground, to way atop trees and from top-down perspectives. The front end of this game is also streamlined and straightforward, well designed for the most part, occasionally confusing, but generally very functional. Sound Another fine aspect is the sound and sound quality. The bands, which appear to be a dime a dozen in the alternative, adrenaline-pumping extreme sports genre, don't bug me as much as other games, for some reason of another.
Overall, the sound effects are solid and believable. Tearing through the snow you hear the little white beads and flakes ripple across the bottom of your board.
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