The first model was launched in as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga , was introduced in and became the leading home computer of the late s and early s in much of Western Europe. It was first announced at the Science Museum in London on July 16, , and was released in September of the same year.
It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy The CDTV was intended as a media appliance rather than a personal computer. The Commodore 64 manual mentions the machine by name, suggesting that Commodore intended to sell the machine internationally; however, it is unclear whether the machine was ever actually sold outside Japan.
It is considered a rarity. A top-seller in the Canadian and United States educational markets, it was Commodore's first full-featured computer, and formed the basis for their entire 8-bit product line, including the Commodore The first model, which was named the PET , was the first personal computer ever made available to retail consumers.
However, it is not compatible with the well-established Commodore The VIC was the first computer of any description to sell one million units.
The Dragon 32 and Dragon 64 are home computers that were built in the s. The Dragon uses analogue joysticks, unlike most systems of the First released in developed in , they were based on the? Emerson Arcadia was supposed to be the Atari killer. A great console with great games. Unfortunately they fell prey to complete lack of third party development and the lack of arcade game titles. Similar to other consoles before it, they were forced to release arcade clones.
The Enterprise aka Elan is a Zilog Zbased home computer first produced in The Adventurevision is a cartridge based tabletop video game system produced by Entex in The system has a rather unique built in LED display composed of a column of 40 LEDs and a spinning mirror that produced a display with a resolution of x40 pixels. Another product using this technique was produced by Nintendo in the mid s—the Virtual Boy.
Control is through a single multi-position joystick and two sets of four buttons, one on each side of the joystick, for ease of play by both left- and right-handed players.
Four game cartridges can be stored in bays on top of the case. The Epoch Game Pocket Computer, usually just referred to as Game Pocket Computer, and also known as the Pokekon is a second generation — handheld video game console developed and distributed by Epoch Co. The console was not released outside of Japan. The Game Pocket Computer was the first handheld with interchangeable cartridges. The console was discontinued sometime In , Epoch decided to release a limited edition version called Lady Cassette Vision.
The pink colored console came bundled with it's own carrying case and a game called Milky Princess. It was original for the time because almost all home computers in France were equipped with microprocessors of the series of MOS Technology or the Zilog Z The Sorcerer is one of the early home computer systems, released in by the videogame company Exidy.
It was comparatively advanced when released, especially when compared to the contemporary more commercially successful Commodore PET and TRS, but due to a number of problems, including a lack of marketing, the machine remained relatively unknown. It has the distinction of being the first programmable ROM cartridge—based video game console, and the first console to use a microprocessor.
It was the first bit home video game system, and came complete with a built in CD-ROM drive and disk drive. The Super Acan is a home video game console that was released exclusively in Taiwan in by Funtech. Twelve games have been confirmed to exist for the system. The console was discontinued in sometime in It was released on November 23, , in South Korea only.
It was first released in Canada in October It is part of the seventh generation of video game consoles. The console was later released in Europe and Japan The Vectrex had an integrated vector monitor which displayed vector graphics, which set it apart from other consoles that needed a TV to play on. The console The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy.
It was also sold under alternate names in other countries, including Super Game and Game Tronic. The Hector HRX follows the 2HR, and takes over exactly the same machine, while technically stretching it on certain points.
The main evolution comes from the amount of RAM that goes to 64 KB, allowing it to display double the number of colors on screen. The machine also now has a cartridge port, which ultimately was used very little, mostly only near the end of its life.
The VC short for Video Computer is an early second generation 8-bit cartridge-based home video game console released in Germany in by Interton. The console is quite obscure outside Germany, but many software-compatible systems can be found in many European countries.
The Jupiter Ace was a British home computer of the early s, produced by a company set up for the purpose, named Jupiter Cantab. Typically, Linux is packaged in a form known as a Linux distribution or distro for short for both desktop and server use. The defining component of a Linux distribution is the Linux kernel, an operating system kernel first released on September 17, , by Linus Torvalds.
Many Linux distributions use the word "Linux" in their name. The PC started to appear in computer shops in but was in development since the early s.
The Magnavox Odyssey is a first generation — home video game console developed and distributed by Magnavox. The Odyssey is the known to be the first commercial home video game console. The console was discontinued sometime in The Magnavox Odyssey 2 is a second generation — home video game console developed and distributed by Magnavox. The console was also released in Europe , and later South America , and Japan The Odyssey 2 included a full alphanumeric membrane keyboard, which was to be used for educational games, selecting options, or programming.
The console was discontinued on March 20, The Alice is distinguished by its unique, bright red casing. Unlike its progenitor, the Alice became a popular computer in its home country, aided by its presence in schools as part of the country's Informatique pour tous "Information The Mattel Aquarius was the first and only genuine home computer offered by Mattel Electronics. Mattel did not start by designing a computer. It instead began by looking around for a pre-made computer system it could market under its name.
It discovered that one of its manufacturing partners, the Hong Kong based Radofin Electronics Far East, had already designed a three-system line of home computers.
All Mattel had to do was secure the U. The HyperScan is a video game console from Mattel. It uses radio frequency identification RFID along with traditional video game technology.
The HyperScan has two controller ports, as well as a Players are The HyperScan is a video game console from the toy company Mattel.
The Mattel Intellivision is a second generation — home video game console developed and distributed by Mattel Electronics. The console was later released in Europe , South America , and Japan The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module.
The console was discontinued in early It was released in August in Netherlands at a retail price of fl as the Creatronic Mega Duck. The Mega Duck was an obvious clone of the Game Boy in looks, and Like many of the other computers at the time, including the Sinclair ZX range, Memotech computers were based on the Zilog Z80 8-bit microprocessor.
MSX is the name of a standardized home computer architecture, first announced by Microsoft on June 16, The Microsoft Xbox is a sixth generation — home video game console developed and distributed by Microsoft.
Solid Image Ltd. Ltd, Spike Co. Tilted Mill Entertainment, Inc. Toast Dept. Top Ltd. Tridemia Trillium Corp. Army U. Games U. Gold U. Ultizen Games Ltd. Universal Digital Arts, Inc. Vectorpark, Inc. Vega Vektor Graphics, Ltd. Virgin Interactive Virgin Mastertronic Ltd. Visit Co. VSS, Inc. VStep V-System Co. Vulcan Software W! Games W. Windham Classics Winds Co. Wing Co. Yuki Enterprise Yullaby Yumekobo Co.
Abyss Academysoft Accept Accept Ltd. Aspyr Media, Inc. Astro Corp. Astrocade Inc. Atari Atari Corp. Atari Europe Atari Interactive, Inc. Atari, Inc. Atlus Co. Atlus U. Ballistic Bally Bally Mfg. Bally Midway BAM! Entertainment BAM! Capcom U. D3Publisher, Inc. Digital Dream Inc. Ecseco Development Ecstasy Ed Co. Electronic Arts Inc. All Rights Reserved. Electronic Arts, Inc.
Elf Elf Co. Elite Systems Ltd. Ellicott Creek Ellis Horwood Ltd. Elmsoft Elrin Da! Enlight Interactive Ent. Epos Corporation Epyx Epyx, Inc. Software S. Gargoyle Games Gaslamp Games, Inc. Guildhall Leisure Services Gun. Gyagon Gyo H. Heart Soft Hect Co. Greye Software J. Amusement Leasing Co. Tokki K. Kaneko Kaneko Co. Toy and G. Hickman M. It is frequently an interdisciplinary field of study, with scholars from film and media studies, popular cultural studies, American studies, psychology, sociology, education, and literature departments writing about and critiquing games and gaming.
Video game studies fall primarily into two main academic camps: social sciences-based studies and humanities-based studies. Social science-based game studies look at the ways that games and gaming affect people, and how people make sense of and interact with games. Humanities-based game studies examine the meaning and context of the games themselves, either in terms of the narratives created and possibly created by video games, or by the unique possibilities for analysis presented by the interactive nature of video games.
Information on finding books, articles, websites, magazines, and other materials related to video game studies can be accessed through the tabs to the left. Students interested in studying video games should visit this page on Studying Games at U-M for more information on academic opportunities and courses offered at the University of Michigan.
0コメント