Company of heroes beta patch notes




















As the B-4 fired less shells than the ML or leFH, the unit would begin its recharge faster than either of the two. Suppression radius has also been toned down to make the unit less oppressive. The following change was done to give the USF a late game unit that was capable of spotting once the Major has gained veterancy.

This will give the faction a core tool to spot forward defenses before allowing the USF player to plan their attack. Previously, if a player did not either have an M20 or were using commanders without Pathfinders, the faction had minimal spotting tools that made aggression difficult in late game scenarios, particularly against entrenched enemies. The following units have received new summer and winter skins thanks to our modders such as Pavel Osinyagov, Kasarov and Rita.

The delay on these abilities has been increased by two seconds to give players more time to dodge the planes before they arrive. This applies to the first and second attack plane. The penalty on snipers is being reduced to be less punishing. The following has been added to give players an indicator that it has activated the Spearhead ability. Assault and Tank Hunter Sections. The following change puts the reinforcement times of these units on-par with the standard Infantry Section.

The cost of Hammer and Anvil are being reduced to relieve some of the manpower strain the faction has in late game scenarios. The cost of Bolster was to be reverted to its initial manpower cost, but was missed in this update. While Assault Grenadiers were initially changed to prevent them from being able to rush squads early game, it did limit their effectiveness on certain maps and ability to pressure infantry during this stage.

The requirements of Battlephase for sprint has been removed while the munition cost has been doubled until teched to prevent players from spamming this ability in every early game engagement. The following change gates sprint behind the Ambush Camouflage upgrade, forcing investment in a unit before the ability becomes available.

The following change puts the mm Mortar's auto-attack in-line with other medium artillery pieces such as the leIG and Pack Howitzer. Due to the SU's limited gun traverse which forces the unit to always rotate onto target, the moving accuracy is being increased to help compensate for this penalty. The SU will still not be particularly strong at chasing due to its limited gun traverse, requiring targets to be directly in front of it in a narrow arc unlike other fixed gun tank destroyers.

Furthermore, its armor is being reduced to make it easier to ward off with AT weapons. To create consistency for the sprint abilities and lower the impact of Ambush Camouflage on long-range units, we are reverting the sprint change. Instead, the ambush bonus for all units except Panzer Grenadiers is being reduced to lower the impact of weapons such as LMGs. The mm mortar is having its formation tightened to make the unit more vulnerable to counter fire.

In-comparison to the Pack Howitzer, regular Mortars, and the leIG, the unit is difficult to dislodge with indirect fire weapons. Why nerfing it? Triple nerf on ST is a bit too much. Sniper nerf is OK. Brits are receiving a lot of big buffs. I dont know!!! Maybe it is too much. USF Major sight buff is unnecesary. Major has recon plane! Flying Dustbin. Few bits about Sturmtiger: patchnote about price decrese: Show Spoiler Cost reduced to manpower and fuel in order to offer some compensation for projectile inconsistency.

Previously cost manpower and fuel. Change was intended, but not implemented correctly in previous patch. UKF: Every change for brits aside from the machine gun change is buffs. Brits are bad in 1s but they can hold their own in teamgames and lean on teammates. Some of the changes are ridiculous. Bolster buff, bofors buff, firefly buff, churchill buff, AVRE. If the goal is to make brits push the entire playerbase to coh3 and out of coh2 then this is a good start.

Furthermore why are we giving pyro sections better camo detection? That's something OST needs against commandos instead of throwing bodies at where you think the commandos are and praying your 42 is setup in the right direction. Please nerf the assualt arty from breakthrough in terms of CD. It had like a 30 second CD after the barrage has been completed.

It's able to be used far too quickly back-to-back. What the hell are these buffs? Participate in contests and design elements that will be created by the studios and added into a game. The most active gamers will play unreleased versions, get invited to gaming events, and meet the dev teams.

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